
(*) Let an hour pass so you can see the effect on the trade tab. It depends on the available requirements and the Agency should be selected at least once after starting At least, one item of each requirement should be available Human player minimum War Support will be 50% Human player minimum base stability will be 80% Battles involving the Human Player will end quickly (army/fleet) Each Operation Phase in 3 Days (brand-new) (s8.2)(La Resistance) Intel Operation in 1 Day (brand-new) (s8.2)(La Resistance) Network Creation in 1 Days (brand-new) (s8.2)(La Resistance) Cipher Decrypting in 1 Day (brand-new) (s8.0)(La Resistance) Operative Recruitment in 1 day (brand-new) (s8.0)(La Resistance) Agency Upgrade in 1 day (brand-new) (s8.0)(La Resistance) Agency Construction in 1 day (brand-new) (s8.0)(La Resistance)

Minimum Command Points (68) (new) (s6.0) Minimum Base War Support (50%) [C} (new) Game Version : 1.10.5 (502a) (Battle for the Bosporus)Ġ: First Release for 64bits (v1.7.0)(s7.0)(CE68)ġ: Fix for some crashes + improve time to load the table(s7.1)Ģ: A script patch due to CE70 issue (s7.6)Ģ: Release for v1.9.0-ab9c + new features (s8.0)ġ: Release for v1.10.1-dd56 (s8.6) (Battle for the Bosporus) Default in HoI2 1.3 the value for Max_Early_Research_Penalty is 0.9, Early_Research_Mod is 0.Code: Select all = The values for the parameters can be found in the misc.txt file in the db directory. If Start_Year 9999 Then Exit For 'To avoid infinite loops If Component_Match(Current_Component, Tech_Team_Index) Thenĭaily_Increase = (Base_Increase_Matched / ((2 + Min(TECHS(Current_Component).Difficulty, 3)) * 10)) + ((3 * (TECH_TEAMS(Tech_Team_Index).Skill + Bonus_Level - 1)) / (2 + Min(TECHS(Current_Component).Difficulty, 3)))ĭaily_Increase = ((Base_Increase_Unmatched / ((2 + Min(TECHS(Current_Component).Difficulty, 3)) * 10)) + ((3 * (TECH_TEAMS(Tech_Team_Index).Skill + Bonus_Level * 2 - 1)) / (2 + Min(TECHS(Current_Component).Difficulty, 3)))) / 2ĭo Until Percent_Complete >= Percent_Total


This bonus is calculated with the formula:

For Double-timed components, the total percent is doubled (to 200%).
